Searched refs:render_audio_ (Results 1 – 2 of 2) sorted by relevance
73 render_audio_(NULL), in AudioProcessingImpl()123 if (render_audio_ != NULL) { in ~AudioProcessingImpl()124 delete render_audio_; in ~AudioProcessingImpl()125 render_audio_ = NULL; in ~AudioProcessingImpl()148 if (render_audio_ != NULL) { in InitializeLocked()149 delete render_audio_; in InitializeLocked()150 render_audio_ = NULL; in InitializeLocked()158 render_audio_ = new AudioBuffer(num_render_input_channels_, in InitializeLocked()427 render_audio_->DeinterleaveFrom(frame); in AnalyzeReverseStream()433 SplittingFilterAnalysis(render_audio_->data(i), in AnalyzeReverseStream()[all …]
94 AudioBuffer* render_audio_; variable