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Searched refs:reparent_ir (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/glsl/
Dmain.cpp111 reparent_ir(shader->ir, shader); in compile_shader()
Dglsl_compiler.cpp212 reparent_ir(shader->ir, shader); in compile_shader()
Dbuiltin_function.cpp68 reparent_ir(sh->ir, sh); in read_builtins()
Dir.h1596 reparent_ir(exec_list *list, void *mem_ctx);
DREADME207 of all transformations, reparent_ir reparents all live nodes under the
Dir.cpp1434 reparent_ir(exec_list *list, void *mem_ctx) in reparent_ir() function
Dlinker.cpp1761 reparent_ir(prog->_LinkedShaders[i]->ir, prog->_LinkedShaders[i]->ir); in link_shaders()