Searched refs:restoreToCount (Results 1 – 15 of 15) sorted by relevance
25 canvas->restoreToCount(saveCount); in draw()32 canvas->restoreToCount(saveCount); in drawXY()39 canvas->restoreToCount(saveCount); in drawMatrix()
458 this->restoreToCount(1); // restore everything but the last in ~SkCanvas()810 void SkCanvas::restoreToCount(int count) { in restoreToCount() function in SkCanvas1622 restoreToCount(saveCount); in drawPicture()
38 this->restoreToCount(1); in ~SkGpuCanvas()
191 canvas->restoreToCount(saveCount); in addMatchNormal()224 canvas->restoreToCount(saveCount); in addMatchPos()253 canvas->restoreToCount(saveCount); in addMatchPosH()589 canvas->restoreToCount(saveCount); in draw()650 canvas->restoreToCount(saveCount); in drawMatch()
1460 canvas->restoreToCount(sc); in drawSelectionPointer()
620 canvas->restoreToCount(sc); in draw()
110 canvas->restoreToCount(saveScaleCount); in Draw()
215 canvas->restoreToCount(saveScaleCount); in Draw()
102 canvas->restoreToCount(sc); in draw()112 canvas->restoreToCount(sc); in drawSelection()
73 canvas->restoreToCount(n); in test_saveRestoreCulling()
725 canvas->restoreToCount(count); in showZoomer()
221 void restoreToCount(int saveCount);912 fCanvas->restoreToCount(fSaveCount); in ~SkAutoCanvasRestore()
112 canvas->restoreToCount(sc); in draw()
732 canvas->restoreToCount(saved); in draw()797 canvas->restoreToCount(saved); in draw()
303 canvas->restoreToCount(saveCount);