/external/opencv/cv/src/ |
D | cvposit.cpp | 114 CvMatr32f rotation, CvVect32f translation ) in icvPOSIT() argument 135 if( !rotation ) in icvPOSIT() 165 float tmp = objectVectors[i] * rotation[6] /*[2][0]*/ + in icvPOSIT() 166 objectVectors[N + i] * rotation[7] /*[2][1]*/ + in icvPOSIT() 167 objectVectors[2 * N + i] * rotation[8] /*[2][2]*/; in icvPOSIT() 189 rotation[3*i+j] /*[i][j]*/ = 0; in icvPOSIT() 192 rotation[3*i+j] /*[i][j]*/ += invMatrix[j * N + k] * imgVectors[i * N + k]; in icvPOSIT() 197 inorm = rotation[0] /*[0][0]*/ * rotation[0] /*[0][0]*/ + in icvPOSIT() 198 rotation[1] /*[0][1]*/ * rotation[1] /*[0][1]*/ + in icvPOSIT() 199 rotation[2] /*[0][2]*/ * rotation[2] /*[0][2]*/; in icvPOSIT() [all …]
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/external/qemu/android/skin/ |
D | image.c | 53 rotate_image( void* data, unsigned width, unsigned height, SkinRotation rotation ) in rotate_image() argument 61 switch (rotation & 3) in rotate_image() 182 h += desc->rotation*1573; in skin_image_desc_hash() 193 return (a->rotation == b->rotation && in skin_image_desc_equal() 390 node->desc.path, node->desc.rotation, node->w*node->h ); in skin_image_cache_remove() 475 if (desc->rotation == SKIN_ROTATION_0 && in skin_image_create() 488 desc0.rotation = SKIN_ROTATION_0; in skin_image_create() 497 if (desc->rotation == SKIN_ROTATION_90 || in skin_image_create() 498 desc->rotation == SKIN_ROTATION_270) in skin_image_create() 508 desc->rotation ); in skin_image_create() [all …]
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D | image.h | 34 AndroidRotation rotation; /* rotation */ member 75 extern SkinImage* skin_image_rotate( SkinImage* source, SkinRotation rotation ); 86 SkinRotation rotation,
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D | window.c | 52 back->image = skin_image_rotate( sback->image, loc->rotation ); in background_init() 53 skin_rect_rotate( &r, &sback->rect, loc->rotation ); in background_init() 89 SkinRotation rotation; member 109 skin_rect_rotate( &disp->rect, &sdisp->rect, loc->rotation ); in display_init() 113 disp->rotation = (loc->rotation + sdisp->rotation) & 3; in display_init() 114 switch (disp->rotation) { in display_init() 134 skin_size_rotate( &disp->datasize, &sdisp->rect.size, sdisp->rotation ); in display_init() 170 display_set_onion( ADisplay* disp, SkinImage* onion, SkinRotation rotation, int blend ) in display_set_onion() argument 176 rotation = (rotation + disp->rotation) & 3; in display_set_onion() 179 disp->onion = skin_image_clone_full( onion, rotation, blend ); in display_set_onion() [all …]
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D | file.c | 93 display->rotation = aconfig_unsigned(node, "rotation", SKIN_ROTATION_0); in skin_display_init_from() 100 skin_rect_rotate( &r, &display->rect, -display->rotation ); in skin_display_init_from() 308 location->rotation = rot; in skin_location_create_from_v2() 451 return loc->rotation; in skin_layout_get_dpad_rotation() 592 location->rotation = SKIN_ROTATION_0; in skin_file_load_from_v1() 600 location->rotation = SKIN_ROTATION_90; in skin_file_load_from_v1() 609 location->rotation = SKIN_ROTATION_180; in skin_file_load_from_v1() 616 location->rotation = SKIN_ROTATION_270; in skin_file_load_from_v1()
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D | window.h | 44 SkinRotation rotation, 63 SkinRotation rotation; member
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D | keyboard.c | 50 SkinRotation rotation; member 77 SkinRotation rotation ) in skin_keyboard_set_rotation() argument 79 keyboard->rotation = (rotation & 3); in skin_keyboard_set_rotation() 183 switch (keyboard->rotation) { in skin_keyboard_rotate_sym()
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D | file.h | 30 SkinRotation rotation; /* framebuffer rotation */ member 68 SkinRotation rotation; member
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D | trackball.c | 191 SkinRotation rotation; member 227 ball->rotation = SKIN_ROTATION_0; in trackball_init() 430 switch (ball->rotation) { in trackball_move() 623 skin_trackball_set_rotation( SkinTrackBall* ball, SkinRotation rotation ) in skin_trackball_set_rotation() argument 625 ball->rotation = rotation & 3; in skin_trackball_set_rotation()
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D | trackball.h | 40 extern void skin_trackball_set_rotation( SkinTrackBall* ball, SkinRotation rotation);
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D | keyboard.h | 44 SkinRotation rotation );
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/external/qemu/android/ |
D | framebuffer.c | 79 int rotation, in qframebuffer_init() argument 84 rotation &= 3; in qframebuffer_init() 194 qframebuffer_rotate( QFrameBuffer* qfbuff, int rotation ) in qframebuffer_rotate() argument 198 if ((rotation ^ qfbuff->rotation) & 1) { in qframebuffer_rotate() 209 qfbuff->rotation = rotation; in qframebuffer_rotate() 212 extra->fb_rotate( extra->fb_opaque, rotation ); in qframebuffer_rotate()
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D | framebuffer.h | 53 int rotation; /* rotation to be applied when displaying */ member 79 int rotation, 110 typedef void (*QFrameBufferRotateFunc)( void* opaque, int rotation ); 173 qframebuffer_rotate( QFrameBuffer* qfbuff, int rotation );
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D | keycode.c | 15 android_keycode_rotate( AndroidKeyCode code, int rotation ) in android_keycode_rotate() argument 26 index = (index + rotation) & 3; in android_keycode_rotate()
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D | opengles.c | 161 android_showOpenglesWindow(void* window, int x, int y, int width, int height, float rotation) in android_showOpenglesWindow() argument 164 return createOpenGLSubwindow(window, x, y, width, height, rotation); in android_showOpenglesWindow()
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D | qemulator.c | 109 qemulator_fb_rotate( void* _emulator, int rotation ) in qemulator_fb_rotate() argument 464 SkinRotation rotation; in handle_key_command() local 469 rotation = skin_layout_get_dpad_rotation( layout ); in handle_key_command() 472 skin_keyboard_set_rotation( emulator->keyboard, rotation ); in handle_key_command() 475 skin_trackball_set_rotation( emulator->trackball, rotation ); in handle_key_command()
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D | opengles.h | 30 int android_showOpenglesWindow(void* window, int x, int y, int width, int height, float rotation);
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/external/webkit/Tools/QtTestBrowser/ |
D | webview.cpp | 180 int rotation = int(graphicsWebView()->rotation()); in animatedFlip() local 182 animation->setStartValue(rotation); in animatedFlip() 183 animation->setEndValue(rotation + 180 - (rotation % 180)); in animatedFlip()
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/external/qemu/distrib/sdl-1.2.12/src/video/wscons/ |
D | SDL_wsconsvideo.c | 150 char *rotation; in WSCONS_VideoInit() local 211 rotation = SDL_getenv("SDL_VIDEO_WSCONS_ROTATION"); in WSCONS_VideoInit() 212 if (rotation != NULL) { in WSCONS_VideoInit() 213 if (SDL_strlen(rotation) == 0) { in WSCONS_VideoInit() 217 } else if (!SDL_strcmp(rotation, "NONE")) { in WSCONS_VideoInit() 221 } else if (!SDL_strcmp(rotation, "CW")) { in WSCONS_VideoInit() 225 } else if (!SDL_strcmp(rotation, "CCW")) { in WSCONS_VideoInit() 229 } else if (!SDL_strcmp(rotation, "UD")) { in WSCONS_VideoInit() 235 "SDL_VIDEO_WSCONS_ROTATION", rotation); in WSCONS_VideoInit()
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/external/webkit/Source/WebKit/qt/WebCoreSupport/ |
D | DeviceMotionProviderQt.cpp | 58 RefPtr<DeviceMotionData::RotationRate> rotation = DeviceMotionData::RotationRate::create( in filter() local 65 rotation, in filter()
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/external/qemu/docs/ |
D | ANDROID-SKIN-FILES.TXT | 126 - 'rotation': An optional sub-key which value is a integer 127 in the 0..3 range specifying the rotation 131 - 'dpad-rotation': 133 counter-rotation (in 90-degrees increments) to apply to the 182 - 'rotation': Optional rotation value (0..3) in 90 degrees
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/external/webkit/Source/WebCore/rendering/svg/ |
D | SVGTextQuery.cpp | 418 , rotation(0) in RotationOfCharacterData() 423 float rotation; member 438 data->rotation = 0; in rotationOfCharacterCallback() 441 …data->rotation = narrowPrecisionToFloat(rad2deg(atan2(fragmentTransform.b(), fragmentTransform.a()… in rotationOfCharacterCallback() 454 return data.rotation; in rotationOfCharacter()
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/external/qemu/hw/ |
D | goldfish_fb.c | 61 int rotation; /* 0, 1, 2 or 3 */ member 86 qemu_put_be32(f, s->rotation); in goldfish_fb_save() 124 s->rotation = qemu_get_be32(f); in goldfish_fb_load() 602 if(s->set_rotation != s->rotation) { in goldfish_fb_write() 604 s->rotation = s->set_rotation; in goldfish_fb_write()
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/external/qemu/distrib/sdl-1.2.12/src/video/windib/ |
D | SDL_dibvideo.c | 579 DWORD rotation; local 584 rotation = settings.dmDisplayOrientation; 589 switch( rotation ) 598 if( settings.dmDisplayOrientation != rotation ) 601 this->hidden->origRotation = rotation; 608 switch( rotation ) 617 if( settings.dmDisplayOrientation != rotation ) 620 this->hidden->origRotation = rotation;
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/external/mesa3d/docs/OLD/ |
D | MESA_sprite_point.spec | 70 4. What about sprite rotation? 75 effectively specify image rotation per point.
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