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Searched refs:samplers_used (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/glsl/
Dlinker.cpp989 …d *next_shader_pos, unsigned *total_uniforms, unsigned *next_sampler_pos, unsigned * samplers_used) in add_uniform() argument
999 shader_type, next_shader_pos, total_uniforms, next_sampler_pos, samplers_used); in add_uniform()
1015 shader_type, next_shader_pos, total_uniforms, next_sampler_pos, samplers_used); in add_uniform()
1058 (*samplers_used) |= 1 << n->u->Pos; in add_uniform()