/external/webkit/Source/WebCore/platform/graphics/chromium/ |
D | GraphicsLayerChromium.cpp | 300 void GraphicsLayerChromium::setOpacity(float opacity) in setOpacity() function in WebCore::GraphicsLayerChromium 307 GraphicsLayer::setOpacity(clampedOpacity); in setOpacity() 308 primaryLayer()->setOpacity(opacity); in setOpacity() 581 m_layer->setOpacity(1); in updateLayerPreserves3D() 677 primaryLayer()->setOpacity(m_opacity); in updateOpacityOnLayer()
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D | GraphicsLayerChromium.h | 80 virtual void setOpacity(float);
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D | LayerChromium.h | 117 void setOpacity(float opacity) { m_opacity = opacity; setNeedsCommit(); } in setOpacity() function
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/external/webkit/Source/WebCore/platform/graphics/win/ |
D | GraphicsLayerCACF.cpp | 313 void GraphicsLayerCACF::setOpacity(float opacity) in setOpacity() function in WebCore::GraphicsLayerCACF 320 GraphicsLayer::setOpacity(clampedOpacity); in setOpacity() 321 primaryLayer()->setOpacity(opacity); in setOpacity() 605 m_layer->setOpacity(1); in updateLayerPreserves3D() 752 primaryLayer()->setOpacity(m_opacity); in updateOpacityOnLayer()
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D | GraphicsLayerCACF.h | 74 virtual void setOpacity(float opacity);
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
D | TextureMapperQt.cpp | 158 painter->setOpacity(opacity); in drawTexture() 162 painter->setOpacity(prevOpacity); in drawTexture()
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D | TransparencyLayer.h | 63 painter.setOpacity(1); in TransparencyLayer()
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D | StillImageQt.cpp | 81 shadowPainter->setOpacity(static_cast<qreal>(shadow->m_color.alpha()) / 255); in draw()
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D | GraphicsLayerQt.h | 65 virtual void setOpacity(float opacity);
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D | GraphicsContextQt.cpp | 507 shadowPainter->setOpacity(static_cast<qreal>(shadow->m_color.alpha()) / 255); in fillPath() 512 shadowPainter->setOpacity(static_cast<qreal>(shadow->m_color.alpha()) / 255); in fillPath() 564 shadowPainter->setOpacity(static_cast<qreal>(shadow->m_color.alpha()) / 255); in strokePath() 567 … shadowPainter->setOpacity(static_cast<qreal>(m_data->shadow.m_color.alpha()) / 255); in strokePath() 701 shadowPainter->setOpacity(static_cast<qreal>(shadow->m_color.alpha()) / 255); in fillRect() 999 p->setOpacity(layer->opacity); in endTransparencyLayer() 1097 p->setOpacity(opacity); in setAlpha()
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D | GraphicsLayerQt.cpp | 803 setOpacity(m_layer->opacity()); in flushChanges() 1203 void GraphicsLayerQt::setOpacity(float value) in setOpacity() function in WebCore::GraphicsLayerQt 1207 GraphicsLayer::setOpacity(value); in setOpacity() 1610 m_layer.data()->m_layer->setOpacity(opacity); in applyFrame() 1612 m_layer.data()->setOpacity(opacity); in applyFrame() 1625 m_layer.data()->setOpacity(m_layer.data()->m_layer->opacity()); in updateState()
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D | ImageQt.cpp | 231 shadowPainter->setOpacity(static_cast<qreal>(shadow->m_color.alpha()) / 255); in draw()
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/external/webkit/Source/WebCore/platform/graphics/texmap/ |
D | GraphicsLayerTextureMapper.cpp | 294 void GraphicsLayerTextureMapper::setOpacity(float value) in setOpacity() function in WebCore::GraphicsLayerTextureMapper 298 GraphicsLayer::setOpacity(value); in setOpacity()
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D | GraphicsLayerTextureMapper.h | 70 virtual void setOpacity(float opacity);
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/external/skia/include/utils/ |
D | SkLayer.h | 49 void setOpacity(SkScalar opacity) { m_opacity = opacity; } in setOpacity() function
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/external/webkit/Source/WebCore/platform/graphics/android/ |
D | Layer.h | 52 void setOpacity(SkScalar opacity) { m_opacity = opacity; } in setOpacity() function
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D | GraphicsLayerAndroid.h | 79 virtual void setOpacity(float);
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D | GraphicsLayerAndroid.cpp | 427 void GraphicsLayerAndroid::setOpacity(float opacity) in setOpacity() function in WebCore::GraphicsLayerAndroid 437 GraphicsLayer::setOpacity(clampedOpacity); in setOpacity() 438 m_contentLayer->setOpacity(clampedOpacity); in setOpacity()
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/external/webkit/Source/WebCore/platform/graphics/ca/ |
D | GraphicsLayerCA.cpp | 546 void GraphicsLayerCA::setOpacity(float opacity) in setOpacity() function in WebCore::GraphicsLayerCA 553 GraphicsLayer::setOpacity(clampedOpacity); in setOpacity() 1191 m_layer->setOpacity(1); in ensureStructuralLayer() 1199 currLayer->setOpacity(1); in ensureStructuralLayer() 2314 newLayer->setOpacity(layer->opacity()); in cloneLayer() 2332 m_layer->setOpacity(accumulatedOpacity); in setOpacityInternal() 2335 primaryLayer()->setOpacity(accumulatedOpacity); in setOpacityInternal() 2344 it->second->setOpacity(m_opacity); in setOpacityInternal() 2356 primaryLayer()->setOpacity(m_opacity); in updateOpacityOnLayer() 2364 it->second->setOpacity(m_opacity); in updateOpacityOnLayer()
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D | PlatformCALayer.h | 172 void setOpacity(float);
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/external/webkit/Source/WebCore/platform/graphics/openvg/ |
D | PainterOpenVG.h | 76 void setOpacity(float);
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/external/webkit/Source/WebCore/platform/graphics/chromium/cc/ |
D | CCLayerImpl.h | 86 void setOpacity(float opacity) { m_opacity = opacity; } in setOpacity() function
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/external/webkit/Source/WebKit/mac/WebView/ |
D | WebFullScreenController.mm | 309 [[[window animationView] layer] setOpacity:0]; 471 [backgroundLayer setOpacity:1]; 545 [[[window animationView] layer] setOpacity:1]; 607 [backgroundLayer setOpacity:0]; 834 [contentLayer setOpacity:0]; 837 [_backgroundLayer setOpacity:0];
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/external/webkit/Source/WebKit2/UIProcess/mac/ |
D | WKFullScreenWindowController.mm | 227 [[[self _fullScreenWindow] backgroundLayer] setOpacity:1]; 294 [[[self _fullScreenWindow] backgroundLayer] setOpacity:0]; 568 [_backgroundLayer setOpacity:0];
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/external/chromium/chrome/browser/ui/cocoa/ |
D | animatable_image.mm | 116 [layer setOpacity:[self endOpacity]];
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