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Searched refs:setSamplerState (Results 1 – 4 of 4) sorted by relevance

/external/skia/gpu/src/
DGrContext.cpp263 fGpu->setSamplerState(0, stretchSampler); in createAndLockTexture()
606 target->setSamplerState(kOffscreenStage, sampler); in offscreenAAPass2()
641 target->setSamplerState(kOffscreenStage, sampler); in offscreenAAPass2()
1324 fGpu->setSamplerState(0, sampler); in writePixels()
1343 target->setSamplerState(s, *paint.getTextureSampler(i)); in SetPaint()
1351 target->setSamplerState(s, *paint.getMaskSampler(i)); in SetPaint()
DGrTextContext.cpp46 fDrawTarget->setSamplerState(kGlyphMaskStage, sampler); in flushGlyphs()
DGrDrawTarget.cpp364 void GrDrawTarget::setSamplerState(int stage, const GrSamplerState& state) { in setSamplerState() function in GrDrawTarget
/external/skia/gpu/include/
DGrDrawTarget.h263 void setSamplerState(int stage, const GrSamplerState& samplerState);