Searched refs:shader1 (Results 1 – 2 of 2) sorted by relevance
181 gl_shader_t * shader1 = ggl->ShaderCreate(ggl, GL_FRAGMENT_SHADER); in cmain() local182 assert(shader1); in cmain()192 compileStatus = ggl->ShaderCompile(ggl, shader1, glsl1, &infoLog); in cmain()201 ggl->ShaderAttach(ggl, program0, shader1); in cmain()
50 SkShader* shader1 = SkGradientShader::CreateLinear( in onDrawContent() local53 paint.setShader(shader1)->unref(); in onDrawContent()