Searched refs:shader_string (Results 1 – 1 of 1) sorted by relevance
42 char * shader_string = (char *)malloc(fileSize + 1); in load_shader() local44 int read = fread(shader_string, 1, fileSize, file); in load_shader()45 shader_string[read] = '\0'; in load_shader()48 puts(shader_string); in load_shader()53 GLboolean compileStatus = ggl->ShaderCompile(ggl, shader, shader_string, &infoLog); in load_shader()60 free(shader_string); in load_shader()