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Searched refs:shader_type (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/glsl/
Dlinker.cpp988 const char *name, const glsl_type *type, GLenum shader_type, in add_uniform() argument
999 shader_type, next_shader_pos, total_uniforms, next_sampler_pos, samplers_used); in add_uniform()
1015 shader_type, next_shader_pos, total_uniforms, next_sampler_pos, samplers_used); in add_uniform()