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Searched refs:texcoords (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/pixelflinger2/
Dllvm_texture.cpp282 std::vector<Value * > texcoords = extractVector(builder, in1); in tex2D() local
305 /*sType, */texcoords[0], textureWidth, textureW, &xLerp); in tex2D()
307 /*tType, */texcoords[1], textureHeight, textureH, &yLerp); in tex2D()
379 std::vector<Value * > texcoords = extractVector(builder, in1); in texCube() local
395 Value * mx = Fabs(builder, texcoords[0]), * my = Fabs(builder, texcoords[1]); in texCube()
396 Value * mz = Fabs(builder, texcoords[2]); in texCube()
409 condBranch.ifCond(FPositive(builder, texcoords[0])); in texCube()
412 builder.CreateStore(builder.CreateFNeg(texcoords[2]), sPtr); in texCube()
413 builder.CreateStore(builder.CreateFNeg(texcoords[1]), tPtr); in texCube()
419 builder.CreateStore((texcoords[2]), sPtr); in texCube()
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/external/webkit/Source/WebCore/platform/graphics/gpu/
DLoopBlinnPathCache.h65 const float* texcoords() const in texcoords() function
/external/webkit/Source/WebCore/platform/graphics/chromium/
DGLES2Canvas.cpp725 …GraphicsContext3D::ARRAY_BUFFER, byteSizeOfVertices, byteSizeOfTexCoords, m_pathCache.texcoords()); in fillPathInternal()
/external/mesa3d/docs/
DVERSIONS1291 - adjust texcoords for sampling texture rectangles (Dave Reveman)
1336 - fragment program texcoords were sometimes wrong for points and lines
/external/webkit/Source/WebCore/
DChangeLog-2011-02-165559 (WebCore::LoopBlinnPathCache::texcoords):