Searched refs:texcoords (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/pixelflinger2/ |
D | llvm_texture.cpp | 282 std::vector<Value * > texcoords = extractVector(builder, in1); in tex2D() local 305 /*sType, */texcoords[0], textureWidth, textureW, &xLerp); in tex2D() 307 /*tType, */texcoords[1], textureHeight, textureH, &yLerp); in tex2D() 379 std::vector<Value * > texcoords = extractVector(builder, in1); in texCube() local 395 Value * mx = Fabs(builder, texcoords[0]), * my = Fabs(builder, texcoords[1]); in texCube() 396 Value * mz = Fabs(builder, texcoords[2]); in texCube() 409 condBranch.ifCond(FPositive(builder, texcoords[0])); in texCube() 412 builder.CreateStore(builder.CreateFNeg(texcoords[2]), sPtr); in texCube() 413 builder.CreateStore(builder.CreateFNeg(texcoords[1]), tPtr); in texCube() 419 builder.CreateStore((texcoords[2]), sPtr); in texCube() [all …]
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
D | LoopBlinnPathCache.h | 65 const float* texcoords() const in texcoords() function
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
D | GLES2Canvas.cpp | 725 …GraphicsContext3D::ARRAY_BUFFER, byteSizeOfVertices, byteSizeOfTexCoords, m_pathCache.texcoords()); in fillPathInternal()
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/external/mesa3d/docs/ |
D | VERSIONS | 1291 - adjust texcoords for sampling texture rectangles (Dave Reveman) 1336 - fragment program texcoords were sometimes wrong for points and lines
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/external/webkit/Source/WebCore/ |
D | ChangeLog-2011-02-16 | 5559 (WebCore::LoopBlinnPathCache::texcoords):
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