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Searched refs:texels (Results 1 – 9 of 9) sorted by relevance

/external/quake/quake/src/WinQuake/
Dgl_model.cpp1418 byte *texels; in Mod_LoadAllSkins() local
1437 texels = (byte*) Hunk_AllocName(s, loadname); in Mod_LoadAllSkins()
1438 pheader->texels[i] = texels - (byte *)pheader; in Mod_LoadAllSkins()
1439 memcpy (texels, (byte *)(pskintype + 1), s); in Mod_LoadAllSkins()
1462 texels = (byte*) Hunk_AllocName(s, loadname); in Mod_LoadAllSkins()
1463 pheader->texels[i] = texels - (byte *)pheader; in Mod_LoadAllSkins()
1464 memcpy (texels, (byte *)(pskintype), s); in Mod_LoadAllSkins()
Dgl_rmisc.cpp292 original = (byte *)paliashdr + paliashdr->texels[0]; in R_TranslatePlayerSkin()
294 original = (byte *)paliashdr + paliashdr->texels[currententity->skinnum]; in R_TranslatePlayerSkin()
Dgl_model.h313 int texels[MAX_SKINS]; // only for player skins member
Dgl_draw.cpp81 int texels; variable
1544 texels += scaled_width * scaled_height; in GL_Upload32()
1761 texels += scaled_width * scaled_height; in GL_Upload8_EXT()
1862 texels += scaled_width * scaled_height; in GL_Upload8_EXT()
/external/skia/gpu/src/
DGrGpuGL.cpp843 GrAutoSMalloc<128*128> texels(glDesc.fUploadByteCount * maxTexels); in onCreateTexture() local
849 uint8_t* extraRowStart = (uint8_t*)texels.get(); in onCreateTexture()
857 texels.get())); in onCreateTexture()
861 uint8_t* extraTexel = (uint8_t*)texels.get(); in onCreateTexture()
871 glDesc.fUploadType, texels.get())); in onCreateTexture()
876 uint8_t* extraTexel = (uint8_t*)texels.get(); in onCreateTexture()
883 glDesc.fUploadType, texels.get())); in onCreateTexture()
/external/mesa3d/include/GLES2/
Dgl2ext.h750 …zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
759 …zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2ext.h750 …zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
759 …zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
/external/quake/quake/src/QW/client/
Dgl_draw.c70 int texels; variable
1182 texels += scaled_width * scaled_height; in GL_Upload32()
1272 texels += scaled_width * scaled_height; in GL_Upload8_EXT()
/external/mesa3d/docs/
DVERSIONS602 - GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels