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Searched refs:textureHeight (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/pixelflinger2/
Dllvm_texture.cpp292 Value * textureHeight = builder.CreateConstInBoundsGEP1_32(textureDimensions, in tex2D() local
294 textureHeight = builder.CreateLoad(textureHeight, name("textureHeight")); in tex2D()
296 Value * textureH = builder.CreateSub(textureHeight, builder.getInt32(1)); in tex2D()
307 /*tType, */texcoords[1], textureHeight, textureH, &yLerp); in tex2D()
329 textureW, textureH, textureWidth, textureHeight, in tex2D()
389 Value * textureHeight = builder.CreateConstInBoundsGEP1_32(textureDimensions, in texCube() local
391 textureHeight = builder.CreateLoad(textureHeight, name("textureHeight")); in texCube()
393 Value * textureH = builder.CreateSub(textureHeight, builder.getInt32(1)); in texCube()
503 /*tType, */t, textureHeight, textureH, &yLerp); in texCube()
504 Value * indexOffset = builder.CreateMul(builder.CreateMul(textureHeight, textureWidth), face); in texCube()
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