Searched refs:textureHeight (Results 1 – 1 of 1) sorted by relevance
/external/mesa3d/src/pixelflinger2/ |
D | llvm_texture.cpp | 292 Value * textureHeight = builder.CreateConstInBoundsGEP1_32(textureDimensions, in tex2D() local 294 textureHeight = builder.CreateLoad(textureHeight, name("textureHeight")); in tex2D() 296 Value * textureH = builder.CreateSub(textureHeight, builder.getInt32(1)); in tex2D() 307 /*tType, */texcoords[1], textureHeight, textureH, &yLerp); in tex2D() 329 textureW, textureH, textureWidth, textureHeight, in tex2D() 389 Value * textureHeight = builder.CreateConstInBoundsGEP1_32(textureDimensions, in texCube() local 391 textureHeight = builder.CreateLoad(textureHeight, name("textureHeight")); in texCube() 393 Value * textureH = builder.CreateSub(textureHeight, builder.getInt32(1)); in texCube() 503 /*tType, */t, textureHeight, textureH, &yLerp); in texCube() 504 Value * indexOffset = builder.CreateMul(builder.CreateMul(textureHeight, textureWidth), face); in texCube() [all …]
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