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Searched refs:total_uniforms (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/glsl/
Dlinker.cpp989 …unsigned *next_shader_pos, unsigned *total_uniforms, unsigned *next_sampler_pos, unsigned * sample… in add_uniform() argument
999 shader_type, next_shader_pos, total_uniforms, next_sampler_pos, samplers_used); in add_uniform()
1015 shader_type, next_shader_pos, total_uniforms, next_sampler_pos, samplers_used); in add_uniform()
1044 (*total_uniforms)++; in add_uniform()
1069 unsigned total_uniforms = 0; in assign_uniform_locations() local
1098 &next_position, &total_uniforms, &next_sampler_pos, &prog->_LinkedShaders[i]->SamplersUsed); in assign_uniform_locations()
1104 ul->Size = total_uniforms; in assign_uniform_locations()
1105 ul->NumUniforms = total_uniforms; in assign_uniform_locations()
1106 ul->Uniforms = (gl_uniform *)hieralloc_zero_size(ul, total_uniforms * sizeof(gl_uniform)); in assign_uniform_locations()