Searched refs:userOrientation (Results 1 – 3 of 3) sorted by relevance
645 gapi->userOrientation = SDL_ORIENTATION_UP; in GAPI_SetVideoMode()665 gapi->userOrientation = SDL_ORIENTATION_RIGHT; in GAPI_SetVideoMode()669 if( gapi->userOrientation == SDL_ORIENTATION_RIGHT ) in GAPI_SetVideoMode()678 switch( gapi->userOrientation ) in GAPI_SetVideoMode()842 (gapi->userOrientation == SDL_ORIENTATION_UP )) // iPaq 3660/3800 and user orientation up in updateLine16to16()950 if( gapi->userOrientation == SDL_ORIENTATION_UP ) in updateLine16to4()1037 if( gapi->userOrientation == SDL_ORIENTATION_UP ) in GAPI_UpdateRectsMono()1056 if( gapi->userOrientation == SDL_ORIENTATION_UP ) in GAPI_UpdateRectsMono()
135 enum SDL_ScreenOrientation userOrientation; member
451 GapiTransform(this->hidden->userOrientation, this->hidden->hiresFix, &x, &y); in WinMessage()556 GapiTransform(this->hidden->userOrientation, this->hidden->hiresFix, &x, &y); in WinMessage()