Searched refs:vTexColorIndex (Results 1 – 1 of 1) sorted by relevance
248 int vTexColorIndex = ggl->ShaderVaryingLocation(program0, "vTexColor", NULL) - 2; in cmain() local249 … if (memcmp(&vout0.varyings[vTexColorIndex],&ones,sizeof ones)) { // should be the last texel color in cmain()272 if (!ApproximatelyEqual(vout0.varyings[vTexColorIndex], in cmain()