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Searched refs:vTexColorIndex (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/test/
Dcmain.c248 int vTexColorIndex = ggl->ShaderVaryingLocation(program0, "vTexColor", NULL) - 2; in cmain() local
249 … if (memcmp(&vout0.varyings[vTexColorIndex],&ones,sizeof ones)) { // should be the last texel color in cmain()
272 if (!ApproximatelyEqual(vout0.varyings[vTexColorIndex], in cmain()