Searched refs:vTexCoordIndex (Results 1 – 1 of 1) sorted by relevance
241 int vTexCoordIndex = ggl->ShaderVaryingLocation(program0, "vTexCoord", NULL) - 2; in cmain() local242 VECTOR4_OP_UNARY(vout0.varyings[vTexCoordIndex],-=,uVec4); in cmain()243 if (memcmp(&vout0.varyings[vTexCoordIndex],&v0.attributes[2],sizeof uVec4)) { in cmain()