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Searched refs:vTexCoordIndex (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/test/
Dcmain.c241 int vTexCoordIndex = ggl->ShaderVaryingLocation(program0, "vTexCoord", NULL) - 2; in cmain() local
242 VECTOR4_OP_UNARY(vout0.varyings[vTexCoordIndex],-=,uVec4); in cmain()
243 if (memcmp(&vout0.varyings[vTexCoordIndex],&v0.attributes[2],sizeof uVec4)) { in cmain()