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/external/mesa3d/docs/
DRELNOTES-5.165 Allows server-side vertex arrays, optimized host/card data transfers, etc.
72 Allows multiple vertex arrays to be drawn with one call, including arrays
108 interactive debugging of vertex and fragment programs. See the
111 The bulk of the vertex/fragment program debugger is implemented
120 As it is now, the demo lets you set breakpoings in vertex/fragment
165 The files related to vertex and fragment programming have changed.
174 arbvertparse.[ch] - ARB vertex program parsing
175 arbparse.[ch] - ARB vertex/fragment parsing
176 arbparse_syn.h - vertex/fragment program syntax
178 nvvertprog.h - NV vertex program definitions
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DGL3.txt47 16 vertex texture image units not started
59 BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
60 Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
62 Provoking vertex (GL_ARB_provoking_vertex) DONE
DREADME.MITS42 No. This implementation splits the processing of the vertex buffer
48 polygon for each vertex buffer processed. Test results on a
50 100-200 vertices in the vertex buffer before any there is any
55 Yes. You can try to vary the size of the vertex buffer which is
DRELNOTES-4.125 NVIDIA's vertex programming extension
75 Allows arrays of vertex arrays to be rendered with one call.
155 isosurf with vertex program exhibits some missing triangles (probably
156 when recycling the vertex buffer for long prims).
209 During the implementation of GL_NV_vertex_program some of the vertex
303 ctx->Current.Attrib[] array for all vertex attributes which matches
304 the NV vertex program conventions.
DVERSIONS139 - Faster vertex transformation
213 - vertex array extension
365 - faster vertex transformation, clip testing, lighting
451 - added Intel X86 assembly language vertex transformation code
564 - interleaved vertex array texture coordinates were broken
592 - newly optimized vertex transformation code
670 - several vertex array bug fixes
772 - fixed random color problem in vertex fog code
808 - using fog could result in random vertex alpha values
818 - fixed a memory corruption bug in vertex buffer reset code
[all …]
DRELNOTES-3.190 Compiled vertex arrays.
117 vertex transformation code. Basically, the whole transformation
DRELNOTES-3.590 Allows specification of a per-vertex fog coordinate instead of
94 Allows specifying the secondary (specular) color for each vertex
/external/valgrind/main/auxprogs/
DDotToScc.hs114 search relation (visited, sequence) vertex
115 | utSetElementOf vertex visited = (visited, sequence )
116 | otherwise = (visited', vertex: sequence')
120 (utSetUnion visited (utSetSingleton vertex), sequence)
121 (relation vertex)
136 search relation (visited, utSetSequence) vertex
137 | utSetElementOf vertex visited = (visited, utSetSequence )
138 | otherwise = (visited', utSetFromList (vertex: sequence): utSetSequence)
142 (utSetUnion visited (utSetSingleton vertex), [])
143 (relation vertex)
/external/mesa3d/docs/OLD/
DMESA_program_debug.spec36 vertex and fragment programs.
38 The concept is that vertex and fragment program debuggers will be
44 each vertex or fragment instruction.
84 If we want to be able to single-step through vertex/fragment
313 vertex programs.
316 /* This is called by the GL when the vertex program is executing.
348 /* define/bind a vertex program */
DMESA_sprite_point.spec124 counter-clockwise around the quadrilateral, then the vertex and
127 vertex window coordinate texture coordinate
/external/clang/utils/analyzer/
Dubiviz31 vertex = data[1]
32 G.new_vertex_w_id(vertex)
34 G.set_vertex_attribute(vertex, attribute[0], attribute[1])
/external/opencv/cvaux/src/
Dcvclique.cpp83 #define CV_GET_ADJ_VTX( vertex, edge ) \
85 assert(edge->vtx[0]==vertex||edge->vtx[1] == vertex ), \
86 (edge->vtx[0] == vertex)?edge->vtx[1]:edge->vtx[0] \
/external/webkit/Source/WebCore/platform/graphics/gpu/
DLoopBlinnLocalTriangulator.cpp61 int LoopBlinnLocalTriangulator::Triangle::indexForVertex(LoopBlinnLocalTriangulator::Vertex* vertex) in indexForVertex() argument
64 if (m_vertices[i] == vertex) in indexForVertex()
DLoopBlinnPathProcessor.cpp297 … LoopBlinnLocalTriangulator::Vertex* vertex = m_triangulator->getInteriorVertex(index); in getInteriorVertex() local
298 if (vertex) in getInteriorVertex()
299 res.set(vertex->xyCoordinates().x(), vertex->xyCoordinates().y()); in getInteriorVertex()
497 LoopBlinnLocalTriangulator::Vertex* vertex = m_triangulator->getVertex(i); in triangulate() local
499 vertex->set(getPoint(i).x(), in triangulate()
505 vertex->set(getPoint(i).x(), in triangulate()
DLoopBlinnLocalTriangulator.h162 int indexForVertex(Vertex* vertex);
/external/mesa3d/src/pixelflinger2/
Dscanline.cpp217 VertexOutput vertex(*start); in GGLScanLine() local
239 …scanLineFunction(&vertex, &vertexDx, constants, frame, depth, stencil, activeStencil, endX - start… in GGLScanLine()
/external/opencv/cxcore/src/
Dcxdatastructs.cpp2931 CvGraphVtx *vertex = 0; in cvGraphAddVtx() local
2941 vertex = (CvGraphVtx*)cvSetNew((CvSet*)graph); in cvGraphAddVtx()
2942 if( vertex ) in cvGraphAddVtx()
2945 CV_MEMCPY_INT( vertex + 1, _vertex + 1, in cvGraphAddVtx()
2947 vertex->first = 0; in cvGraphAddVtx()
2948 index = vertex->flags; in cvGraphAddVtx()
2952 *_inserted_vertex = vertex; in cvGraphAddVtx()
3292 cvGraphVtxDegreeByPtr( const CvGraph* graph, const CvGraphVtx* vertex ) in cvGraphVtxDegreeByPtr() argument
3301 if( !graph || !vertex ) in cvGraphVtxDegreeByPtr()
3304 for( edge = vertex->first, count = 0; edge; ) in cvGraphVtxDegreeByPtr()
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/external/skia/gpu/src/
DGrContext.cpp970 GrPoint* vertex = geo.positions(); in drawRect() local
975 setStrokeRectStrip(vertex, rect, width); in drawRect()
980 vertex[0].set(rect.fLeft, rect.fTop); in drawRect()
981 vertex[1].set(rect.fRight, rect.fTop); in drawRect()
982 vertex[2].set(rect.fRight, rect.fBottom); in drawRect()
983 vertex[3].set(rect.fLeft, rect.fBottom); in drawRect()
984 vertex[4].set(rect.fLeft, rect.fTop); in drawRect()
/external/quake/quake/src/QW/client/
Dgl_rmain.c320 float vertex[3*256]; in GL_DrawAliasFrame() local
337 pVertex = vertex; in GL_DrawAliasFrame()
352 glVertexPointer(3, GL_FLOAT, 0, vertex); in GL_DrawAliasFrame()
Dgl_draw.c1465 float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; in DrawQuad_NoTex() local
1467 glVertexPointer( 2, GL_FLOAT, 0, vertex); in DrawQuad_NoTex()
1476 float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; in DrawQuad() local
1479 glVertexPointer( 2, GL_FLOAT, 0, vertex); in DrawQuad()
/external/opencv/cxcore/include/
Dcxtypes.h1618 #define CV_NEXT_GRAPH_EDGE( edge, vertex ) \ argument
1619 (assert((edge)->vtx[0] == (vertex) || (edge)->vtx[1] == (vertex)), \
1620 (edge)->next[(edge)->vtx[1] == (vertex)])
/external/quake/quake/src/QW/dxsdk/sdk/inc/
Dd3drmobj.h386 STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE; in DECLARE_INTERFACE_()
390 STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE; in DECLARE_INTERFACE_()
394 STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE; in DECLARE_INTERFACE_()
396 STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE; in DECLARE_INTERFACE_()
/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
DD3DRMOBJ.H386 STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE; in DECLARE_INTERFACE_()
390 STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE; in DECLARE_INTERFACE_()
394 STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE; in DECLARE_INTERFACE_()
396 STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE; in DECLARE_INTERFACE_()
/external/quake/quake/src/WinQuake/
Dgl_draw.cpp2059 float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; in DrawQuad_NoTex() local
2061 glVertexPointer( 2, GL_FLOAT, 0, vertex); in DrawQuad_NoTex()
2074 float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; in DrawQuad() local
2077 glVertexPointer( 2, GL_FLOAT, 0, vertex); in DrawQuad()
/external/mesa3d/src/glsl/
DREADME26 outputs of the vertex shader match the inputs of the fragment shader,
56 but it can support function calls and dynamic branching. A 965 vertex

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