Searched refs:was_fullscreen (Results 1 – 2 of 2) sorted by relevance
399 int was_fullscreen; in BE_SetFullScreen() local407 was_fullscreen = SDL_Win->IsFullScreen(); in BE_SetFullScreen()433 if ( was_fullscreen && ! fullscreen ) { in BE_SetFullScreen()463 if ( ! needs_unlock || was_fullscreen ) { in BE_SetFullScreen()
597 int was_fullscreen=0; in CGX_DestroyWindow() local605 was_fullscreen=1; in CGX_DestroyWindow()621 if(this->screen->format&&this->hidden->depth==8&&!was_fullscreen) in CGX_DestroyWindow()628 if(!was_fullscreen&&this->hidden->depth==8) in CGX_DestroyWindow()