Searched refs:waterchain (Results 1 – 2 of 2) sorted by relevance
59 msurface_t *waterchain = NULL; variable1007 if (!waterchain) in R_DrawWaterSurfaces()1010 for ( s = waterchain ; s ; s=s->texturechain) { in R_DrawWaterSurfaces()1015 waterchain = NULL; in R_DrawWaterSurfaces()1325 surf->texturechain = waterchain; in R_RecursiveWorldNode()1326 waterchain = surf; in R_RecursiveWorldNode()
59 msurface_t *waterchain = NULL; variable1076 if (!waterchain) in R_DrawWaterSurfaces()1079 for ( s = waterchain ; s ; s=s->texturechain) { in R_DrawWaterSurfaces()1084 waterchain = NULL; in R_DrawWaterSurfaces()1392 surf->texturechain = waterchain; in R_RecursiveWorldNode()1393 waterchain = surf; in R_RecursiveWorldNode()