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Searched refs:waterchain (Results 1 – 2 of 2) sorted by relevance

/external/quake/quake/src/QW/client/
Dgl_rsurf.c59 msurface_t *waterchain = NULL; variable
1007 if (!waterchain) in R_DrawWaterSurfaces()
1010 for ( s = waterchain ; s ; s=s->texturechain) { in R_DrawWaterSurfaces()
1015 waterchain = NULL; in R_DrawWaterSurfaces()
1325 surf->texturechain = waterchain; in R_RecursiveWorldNode()
1326 waterchain = surf; in R_RecursiveWorldNode()
/external/quake/quake/src/WinQuake/
Dgl_rsurf.cpp59 msurface_t *waterchain = NULL; variable
1076 if (!waterchain) in R_DrawWaterSurfaces()
1079 for ( s = waterchain ; s ; s=s->texturechain) { in R_DrawWaterSurfaces()
1084 waterchain = NULL; in R_DrawWaterSurfaces()
1392 surf->texturechain = waterchain; in R_RecursiveWorldNode()
1393 waterchain = surf; in R_RecursiveWorldNode()