Searched refs:window_h (Results 1 – 4 of 4) sorted by relevance
89 int window_h; member189 #define window_h (this->hidden->window_h) macro
908 window_h <= xinerama_info.height ) { in X11_ResizeFullScreen()917 set_best_resolution(this, window_w, window_h); in X11_ResizeFullScreen()923 if ( window_h > real_h ) { in X11_ResizeFullScreen()931 y = (real_h - window_h)/2; in X11_ResizeFullScreen()971 window_h <= xinerama_info.height ) { in X11_EnterFullScreen()984 if ( window_h > real_h ) { in X11_EnterFullScreen()
1024 window_h = h; in X11_CreateWindow()1119 window_h = h; in X11_ResizeWindow()
1328 int window_h = layout_h; in skin_window_resize() local1346 window_h = r.h; in skin_window_resize()1349 y_scale = window_h * 1.0 / layout_h; in skin_window_resize()1357 window_h = (int) ceil(layout_h*scale); in skin_window_resize()1371 surface = SDL_SetVideoMode( window_w, window_h, 32, flags ); in skin_window_resize()1385 window->effective_y = (window_h - layout_h*scale)*0.5; in skin_window_resize()1396 window_h = (int) ceil(window_h / scale ); in skin_window_resize()1399 AARRAY_NEW0(window->shrink_pixels, window_w * window_h * 4); in skin_window_resize()1404 window->surface = sdl_surface_from_argb32( window->shrink_pixels, window_w, window_h ); in skin_window_resize()