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Searched refs:wrapS (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/pixelflinger2/
Dtexture.cpp138 template<GGLPixelFormat format, ChannelType output, unsigned minMag, unsigned wrapS, unsigned wrapT>
145 const unsigned x0 = texcoordWrap(wrapS, tex_coord[0], width, &xLerp); in tex2d()
192 template<GGLPixelFormat format, ChannelType output, unsigned minMag, unsigned wrapS, unsigned wrapT>
254 const unsigned x0 = texcoordWrap(wrapS, s, width, &xLerp); in texcube()
302 #define TEXTURE_FUNCTION_ENTRY(target,format,output,filter,wrapS,wrapT) \ argument
303 { #target"_"#format"_"#output"_"#filter"_"#wrapS"_"#wrapT, \
304 target<GGL_PIXEL_FORMAT_##format, output, filter, wrapS, wrapT> },
306 #define TEXTURE_FUNCTION_ENTRY_WRAPT(target,format,output,minMag,wrapS) \ argument
307 TEXTURE_FUNCTION_ENTRY(target,format,output,minMag,wrapS,0) \
308 TEXTURE_FUNCTION_ENTRY(target,format,output,minMag,wrapS,1) \
[all …]
Dllvm_texture.cpp304 Value * x = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapS, in tex2D()
500 Value * x = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapS, in texCube()
Dshader.cpp299 assert((1 << 2) > texture.wrapS); in GetShaderKey()
300 key->textureParameters[i] |= texture.wrapS; in GetShaderKey()
/external/mesa3d/test/
Dcmain.c259 texture0.wrapS = GGL_REPEAT; in cmain()
Dmain.cpp148 …texture.wrapS = texture.wrapT = GGLTexture::GGL_REPEAT; // repeat = 0 fastest, clamp = 1, mirrored… in test_scan()
/external/mesa3d/include/pixelflinger2/
Dpixelflinger2_interface.h76 } wrapS : member
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DContext.cpp2035 GLenum wrapS = texture->getWrapS(); in applyTextures() local
2040 … device->SetSamplerState(sampler, D3DSAMP_ADDRESSU, es2dx::ConvertTextureWrap(wrapS)); in applyTextures()