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Searched refs:wrapT (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/pixelflinger2/
Dtexture.cpp138 template<GGLPixelFormat format, ChannelType output, unsigned minMag, unsigned wrapS, unsigned wrapT>
146 const unsigned y0 = texcoordWrap(wrapT, tex_coord[1], height, &yLerp); in tex2d()
192 template<GGLPixelFormat format, ChannelType output, unsigned minMag, unsigned wrapS, unsigned wrapT>
255 const unsigned y0 = texcoordWrap(wrapT, t, height, &yLerp); in texcube()
302 #define TEXTURE_FUNCTION_ENTRY(target,format,output,filter,wrapS,wrapT) \ argument
303 { #target"_"#format"_"#output"_"#filter"_"#wrapS"_"#wrapT, \
304 target<GGL_PIXEL_FORMAT_##format, output, filter, wrapS, wrapT> },
399 else if (ctx->state.textureState.textures[sampler].wrapT != texture->wrapT) in SetSampler()
Dllvm_texture.cpp306 Value * y = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapT, in tex2D()
502 Value * y = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapT, in texCube()
Dshader.cpp301 assert((1 << 2) > texture.wrapT); in GetShaderKey()
302 key->textureParameters[i] |= texture.wrapT << 2; in GetShaderKey()
/external/mesa3d/test/
Dcmain.c260 texture0.wrapT = GGL_REPEAT; in cmain()
Dmain.cpp148 …texture.wrapS = texture.wrapT = GGLTexture::GGL_REPEAT; // repeat = 0 fastest, clamp = 1, mirrored… in test_scan()
/external/mesa3d/include/pixelflinger2/
Dpixelflinger2_interface.h77 2, wrapT : member
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DContext.cpp2036 GLenum wrapT = texture->getWrapT(); in applyTextures() local
2041 … device->SetSamplerState(sampler, D3DSAMP_ADDRESSV, es2dx::ConvertTextureWrap(wrapT)); in applyTextures()