Searched refs:Clear (Results 1 – 17 of 17) sorted by relevance
28 Clear(); in DecodeBuffer()32 Clear(); in ~DecodeBuffer()49 void DecodeBuffer::Clear() { in Clear() function in DecodeBuffer
35 void Clear();
508 decodeBuffer_.Clear(); in ClearDecodeBuffer()705 OpenSL0(audioPlayerQueue, Clear); in PlayFromThisSource()
95 msg.Clear(); in Read()208 cmd.Clear(); in TEST_F()278 cmd.Clear(); in TEST_F()290 cmd.Clear(); in TEST_F()
52 msg.Clear(); in Read()
52 msg.Clear(); in Debug_glDrawArrays()162 msg.Clear(); in Debug_glDrawElements()
133 cmd.Clear(); in Receive()266 msg.Clear(); in MessageLoop()
593 void Message::Clear() { in Clear() function in com::android::glesv2debugger::Message1404 Clear(); in CopyFrom()
293 void Clear();
58 ctx->iface->Clear(ctx->iface, mask); in glClear()
36 * Clear the previously set color target50 * Clear the previously set depth target56 * Clear all color and depth targets and resume rendering into
233 <p>Execute this from your choice of a "Clear Search History" menu item,
159 with a right click > Clear, then clean the project
439 /** Clear the form to start over */
340 <em>not</em> be cleared by the "Clear notifications" button. This is particularly useful if
158 // Clear the background color
401 are <strong>Request Focus</strong> and <strong>Clear Focus</strong> context menu items on text