Searched refs:DRAW_ANIMATION (Results 1 – 2 of 2) sorted by relevance
2485 mPrivateFlags &= ~DRAW_ANIMATION; in dispatchDraw()2686 mPrivateFlags |= DRAW_ANIMATION; in drawChild()2698 mPrivateFlags |= DRAW_ANIMATION; in drawChild()2724 (child.mPrivateFlags & DRAW_ANIMATION) == 0) { in drawChild()3903 final boolean drawAnimation = (child.mPrivateFlags & DRAW_ANIMATION) == DRAW_ANIMATION; in invalidateChild()3931 view.mPrivateFlags |= DRAW_ANIMATION; in invalidateChild()3994 view.mPrivateFlags |= DRAW_ANIMATION; in invalidateChild()4055 (mPrivateFlags & DRAW_ANIMATION) == DRAW_ANIMATION) { in invalidateChildInParent()
1584 static final int DRAW_ANIMATION = 0x00000040; field in View