Searched refs:GL_ACTIVE_ATTRIBUTES (Results 1 – 9 of 9) sorted by relevance
227 ctx->iface->ShaderProgramGetiv(ctx->rasterizer.CurrentProgram, GL_ACTIVE_ATTRIBUTES, &maxAttrib); in glDrawArrays()253 ctx->iface->ShaderProgramGetiv(ctx->rasterizer.CurrentProgram, GL_ACTIVE_ATTRIBUTES, &maxAttrib); in glDrawElements()
184 case GL_ACTIVE_ATTRIBUTES: in TEST_F()
252 hooks->gl.glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &activeAttributes); in glUseProgram()
179 public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89; field in GLES20
275 #define GL_ACTIVE_ATTRIBUTES 0x8B89 macro
473 GL_ENUM(0x8B89,GL_ACTIVE_ATTRIBUTES)
178 public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89;
13834 field public static final int GL_ACTIVE_ATTRIBUTES = 35721; // 0x8b89