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Searched refs:GL_ACTIVE_UNIFORMS (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/libs/rs/driver/
DrsdShaderCache.cpp196 glGetProgramiv(pgm, GL_ACTIVE_UNIFORMS, &numUniforms); in link()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java177 public static final int GL_ACTIVE_UNIFORMS = 0x8B86; field in GLES20
/frameworks/base/opengl/include/GLES2/
Dgl2.h273 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/frameworks/base/opengl/libs/
Denums.in470 GL_ENUM(0x8B86,GL_ACTIVE_UNIFORMS)
/frameworks/base/opengl/tools/glgen/stubs/gles11/
DGLES20Header.java-if176 public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
/frameworks/base/api/
Dcurrent.txt13837 field public static final int GL_ACTIVE_UNIFORMS = 35718; // 0x8b86
D14.txt13837 field public static final int GL_ACTIVE_UNIFORMS = 35718; // 0x8b86