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Searched refs:GL_ACTIVE_UNIFORM_MAX_LENGTH (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/libs/rs/driver/
DrsdShaderCache.cpp198 glGetProgramiv(pgm, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength); in link()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java178 public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87; field in GLES20
/frameworks/base/opengl/include/GLES2/
Dgl2.h274 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 macro
/frameworks/base/opengl/libs/
Denums.in471 GL_ENUM(0x8B87,GL_ACTIVE_UNIFORM_MAX_LENGTH)
/frameworks/base/opengl/tools/glgen/stubs/gles11/
DGLES20Header.java-if177 public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87;
/frameworks/base/api/
Dcurrent.txt13838 field public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 35719; // 0x8b87
D14.txt13838 field public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 35719; // 0x8b87