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Searched refs:GL_COMPILE_STATUS (Results 1 – 23 of 23) sorted by relevance

/frameworks/base/libs/hwui/
DProgram.cpp112 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in buildShader()
/frameworks/base/opengl/tests/gldual/jni/
Dgl_code.cpp43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
/frameworks/base/opengl/tests/gl2_jni/jni/
Dgl_code.cpp43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
/frameworks/base/opengl/tests/testLatency/src/com/android/testlatency/
DTestLatencyView.java175 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
/frameworks/base/opengl/tests/gl_perf/
Dfill_common.cpp39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
/frameworks/base/opengl/tests/gl2_basic/
Dgl2_basic.cpp82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
/frameworks/base/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLTextureViewActivity.java317 glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0); in buildShader()
/frameworks/base/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
/frameworks/base/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
DGL2CameraEye.java388 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
/frameworks/media/libvideoeditor/lvpp/
DNativeWindowRenderer.cpp296 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
DVideoDumpView.java603 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
/frameworks/base/packages/SystemUI/src/com/android/systemui/
DImageWallpaper.java523 glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0);
/frameworks/base/libs/rs/driver/
DrsdShader.cpp185 RSD_CALL_GL(glGetShaderiv, mShaderID, GL_COMPILE_STATUS, &compiled); in loadShader()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java281 public static final int GL_COMPILE_STATUS = 0x8B81; field in GLES20
/frameworks/base/media/libstagefright/tests/
DSurfaceMediaSource_test.cpp205 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
/frameworks/base/opengl/include/GLES2/
Dgl2.h409 #define GL_COMPILE_STATUS 0x8B81 macro
/frameworks/base/opengl/libs/
Denums.in465 GL_ENUM(0x8B81,GL_COMPILE_STATUS)
/frameworks/base/opengl/tools/glgen/stubs/gles11/
DGLES20Header.java-if280 public static final int GL_COMPILE_STATUS = 0x8B81;
/frameworks/base/libs/gui/tests/
DSurfaceTexture_test.cpp193 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
/frameworks/base/api/
Dcurrent.txt13871 field public static final int GL_COMPILE_STATUS = 35713; // 0x8b81
D14.txt13871 field public static final int GL_COMPILE_STATUS = 35713; // 0x8b81