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Searched refs:GL_FRAGMENT_SHADER (Results 1 – 25 of 26) sorted by relevance

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/frameworks/base/opengl/libs/GLES2_dbg/test/
Dtest_socket.cpp146 static const int arg0 = GL_FRAGMENT_SHADER; in TEST_F()
204 cmd.set_arg0(GL_FRAGMENT_SHADER); in TEST_F()
227 EXPECT_EQ(GL_FRAGMENT_SHADER, read.ret()); in TEST_F()
280 cmd.set_arg0(GL_FRAGMENT_SHADER); in TEST_F()
312 EXPECT_EQ(GL_FRAGMENT_SHADER, read.ret()); in TEST_F()
/frameworks/base/libs/rs/driver/
DrsdProgram.cpp82 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen); in rsdProgramFragmentInit()
DrsdShader.cpp158 if (mType == GL_FRAGMENT_SHADER) { in createShader()
500 setupUserConstants(rsc, sc, mType == GL_FRAGMENT_SHADER); in setup()
/frameworks/base/libs/hwui/
DProgram.cpp34 fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in Program()
/frameworks/base/opengl/tests/gldual/jni/
Dgl_code.cpp69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/base/opengl/tests/gl2_jni/jni/
Dgl_code.cpp69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/frameworks/base/opengl/tests/testLatency/src/com/android/testlatency/
DTestLatencyView.java192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/frameworks/base/opengl/tests/gl_perf/
Dfill_common.cpp71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/base/opengl/tests/gl2_basic/
Dgl2_basic.cpp108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/base/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLTextureViewActivity.java280 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram()
/frameworks/base/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/base/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
DGL2CameraEye.java404 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/frameworks/media/libvideoeditor/lvpp/
DNativeWindowRenderer.cpp239 loadShader(GL_FRAGMENT_SHADER, fSrc[i], &fShader); in createPrograms()
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
DVideoDumpView.java619 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/frameworks/base/packages/SystemUI/src/com/android/systemui/
DImageWallpaper.java486 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
/frameworks/base/opengl/java/android/opengl/
DGLES20.java163 public static final int GL_FRAGMENT_SHADER = 0x8B30; field in GLES20
/frameworks/base/media/libstagefright/tests/
DSurfaceMediaSource_test.cpp248 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); in createProgram()
/frameworks/base/opengl/include/GLES2/
Dgl2.h259 #define GL_FRAGMENT_SHADER 0x8B30 macro
/frameworks/base/docs/html/resources/tutorials/opengl/
Dopengl-es20.jd345 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER)
371 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
/frameworks/base/opengl/libs/
Denums.in443 GL_ENUM(0x8B30,GL_FRAGMENT_SHADER)
/frameworks/base/opengl/tools/glgen/stubs/gles11/
DGLES20Header.java-if162 public static final int GL_FRAGMENT_SHADER = 0x8B30;
/frameworks/base/libs/gui/tests/
DSurfaceTexture_test.cpp236 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); in createProgram()
/frameworks/base/api/
Dcurrent.txt13912 field public static final int GL_FRAGMENT_SHADER = 35632; // 0x8b30

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