/frameworks/base/opengl/libs/GLES2_dbg/test/ |
D | test_socket.cpp | 146 static const int arg0 = GL_FRAGMENT_SHADER; in TEST_F() 204 cmd.set_arg0(GL_FRAGMENT_SHADER); in TEST_F() 227 EXPECT_EQ(GL_FRAGMENT_SHADER, read.ret()); in TEST_F() 280 cmd.set_arg0(GL_FRAGMENT_SHADER); in TEST_F() 312 EXPECT_EQ(GL_FRAGMENT_SHADER, read.ret()); in TEST_F()
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/frameworks/base/libs/rs/driver/ |
D | rsdProgram.cpp | 82 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen); in rsdProgramFragmentInit()
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D | rsdShader.cpp | 158 if (mType == GL_FRAGMENT_SHADER) { in createShader() 500 setupUserConstants(rsc, sc, mType == GL_FRAGMENT_SHADER); in setup()
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/frameworks/base/libs/hwui/ |
D | Program.cpp | 34 fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in Program()
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/frameworks/base/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/base/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/ |
D | GL2JavaView.java | 118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/frameworks/base/opengl/tests/testLatency/src/com/android/testlatency/ |
D | TestLatencyView.java | 192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/frameworks/base/opengl/tests/gl_perf/ |
D | fill_common.cpp | 71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/base/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/base/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLTextureViewActivity.java | 280 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram()
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/frameworks/base/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/base/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
D | GL2CameraEye.java | 404 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/frameworks/media/libvideoeditor/lvpp/ |
D | NativeWindowRenderer.cpp | 239 loadShader(GL_FRAGMENT_SHADER, fSrc[i], &fShader); in createPrograms()
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
D | VideoDumpView.java | 619 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
D | ImageWallpaper.java | 486 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 163 public static final int GL_FRAGMENT_SHADER = 0x8B30; field in GLES20
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/frameworks/base/media/libstagefright/tests/ |
D | SurfaceMediaSource_test.cpp | 248 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); in createProgram()
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/frameworks/base/opengl/include/GLES2/ |
D | gl2.h | 259 #define GL_FRAGMENT_SHADER 0x8B30 macro
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/frameworks/base/docs/html/resources/tutorials/opengl/ |
D | opengl-es20.jd | 345 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER) 371 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
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/frameworks/base/opengl/libs/ |
D | enums.in | 443 GL_ENUM(0x8B30,GL_FRAGMENT_SHADER)
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/frameworks/base/opengl/tools/glgen/stubs/gles11/ |
D | GLES20Header.java-if | 162 public static final int GL_FRAGMENT_SHADER = 0x8B30;
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/frameworks/base/libs/gui/tests/ |
D | SurfaceTexture_test.cpp | 236 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); in createProgram()
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/frameworks/base/api/ |
D | current.txt | 13912 field public static final int GL_FRAGMENT_SHADER = 35632; // 0x8b30
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