Searched refs:GL_LUMINANCE_ALPHA (Results 1 – 18 of 18) sorted by relevance
126 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, in main()127 4, 4, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, t16); in main()
208 case GL_LUMINANCE_ALPHA: fi = 4; break; in convertGLPixelFormat()226 if (format<GL_ALPHA || format>GL_LUMINANCE_ALPHA) { in validFormatType()1324 if (internalformat<GL_ALPHA || internalformat>GL_LUMINANCE_ALPHA) { in glCopyTexImage2D()1350 case GL_LUMINANCE_ALPHA: in glCopyTexImage2D()
116 int GL_LUMINANCE_ALPHA = 0x190A; field
110 case GL_LUMINANCE_ALPHA: in GetBytesPerPixel()
115 int GL_LUMINANCE_ALPHA = 0x190A;
118 public static final int GL_LUMINANCE_ALPHA = 0x190A; field in GLES10
159 public static final int GL_LUMINANCE_ALPHA = 0x190A; field in GLES20
323 #define GL_LUMINANCE_ALPHA 0x190A macro
98 case GL_LUMINANCE_ALPHA: in GetFormatAndBytesPerPixel()
66 case RS_KIND_PIXEL_LA: return GL_LUMINANCE_ALPHA; in rsdKindToGLFormat()
117 public static final int GL_LUMINANCE_ALPHA = 0x190A;
158 public static final int GL_LUMINANCE_ALPHA = 0x190A;
366 #define GL_LUMINANCE_ALPHA 0x190A macro
250 #define GL_LUMINANCE_ALPHA 0x190A macro
173 GL_ENUM(0x190A,GL_LUMINANCE_ALPHA)
577 if (format == GL_LUMINANCE_ALPHA) in checkFormat()
13070 field public static final int GL_LUMINANCE_ALPHA = 6410; // 0x190a13964 field public static final int GL_LUMINANCE_ALPHA = 6410; // 0x190a39820 field public static final int GL_LUMINANCE_ALPHA = 6410; // 0x190a