/frameworks/base/libs/hwui/ |
D | Texture.h | 36 minFilter = GL_NEAREST; in Texture() 37 magFilter = GL_NEAREST; in Texture()
|
D | LayerCache.cpp | 111 layer->setFilter(GL_NEAREST, GL_NEAREST); in get()
|
D | LayerRenderer.cpp | 290 layer->setFilter(GL_NEAREST, GL_NEAREST, false, true); in updateTextureLayer() 384 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in copyLayer() 385 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in copyLayer()
|
D | OpenGLRenderer.cpp | 666 layer->setFilter(GL_NEAREST, GL_NEAREST); in drawTextureLayer() 703 layer->setFilter(GL_NEAREST, GL_NEAREST, true); in composeLayerRect() 761 layer->setFilter(GL_NEAREST, GL_NEAREST); in composeLayerRegion() 1316 filter = GL_NEAREST; in drawAlphaBitmap() 1503 GLenum filter = GL_NEAREST; in drawBitmap() 2244 layer->setFilter(GL_NEAREST, GL_NEAREST); in drawLayer() 2447 texture->setFilter(GL_NEAREST, GL_NEAREST, true); in drawTextureRect()
|
D | FontRenderer.h | 215 const GLenum filtering = linearFiltering ? GL_LINEAR : GL_NEAREST;
|
D | FontRenderer.cpp | 489 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initTextTexture() 490 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initTextTexture()
|
/frameworks/base/opengl/tests/linetex/ |
D | linetex.cpp | 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in main() 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in main()
|
/frameworks/base/services/surfaceflinger/ |
D | LayerScreenshot.cpp | 56 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in capture() 57 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in capture()
|
D | Layer.cpp | 277 GLenum filter = GL_NEAREST; in onDraw()
|
D | SurfaceFlinger.cpp | 281 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in readyToRun() 282 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in readyToRun() 291 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in readyToRun() 292 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in readyToRun()
|
/frameworks/base/opengl/java/android/opengl/ |
D | Texture.java | 125 gl.GL_NEAREST, gl.GL_NEAREST, in setTextureParameters()
|
D | GLES10.java | 132 public static final int GL_NEAREST = 0x2600; field in GLES10
|
/frameworks/base/opengl/tests/gl_jni/jni/ |
D | gl_code.cpp | 132 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in create_texture() 133 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in create_texture()
|
/frameworks/base/opengl/tests/finish/ |
D | finish.cpp | 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in main() 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in main()
|
/frameworks/base/opengl/tests/tritex/ |
D | tritex.cpp | 223 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in create_texture() 224 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in create_texture()
|
/frameworks/base/libs/rs/driver/ |
D | rsdShader.cpp | 329 GL_NEAREST, //RS_SAMPLER_NEAREST, in setupSampler() 338 GL_NEAREST, //RS_SAMPLER_NEAREST, in setupSampler() 434 RSD_CALL_GL(glTexParameteri, drvTex->glTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in setupTextures() 435 RSD_CALL_GL(glTexParameteri, drvTex->glTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in setupTextures()
|
/frameworks/base/opengl/tests/gl_yuvtex/ |
D | gl_yuvtex.cpp | 144 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in setupYuvTexSurface() 146 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in setupYuvTexSurface()
|
/frameworks/base/opengl/tests/gl_basic/ |
D | gl_basic.cpp | 331 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in create_texture() 332 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in create_texture()
|
/frameworks/base/cmds/bootanimation/ |
D | BootAnimation.cpp | 141 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initTexture() 142 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initTexture()
|
/frameworks/base/opengl/libagl2/src/ |
D | texture.cpp | 453 case GL_NEAREST: in glTexParameteri() 478 case GL_NEAREST: in glTexParameteri()
|
/frameworks/base/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
D | GL2CameraEye.java | 297 GLES20.GL_NEAREST); in onSurfaceCreated()
|
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
D | GL10.java | 130 int GL_NEAREST = 0x2600; field
|
/frameworks/base/opengl/tools/glgen/stubs/jsr239/ |
D | GL10Header.java-if | 129 int GL_NEAREST = 0x2600;
|
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
D | VideoDumpView.java | 556 GLES20.GL_NEAREST); in onSurfaceCreated()
|
/frameworks/base/opengl/tests/angeles/include/GLES/ |
D | gl.h | 384 #define GL_NEAREST 0x2600 macro
|