Home
last modified time | relevance | path

Searched refs:GL_VERTEX_SHADER (Results 1 – 25 of 25) sorted by relevance

/frameworks/base/opengl/libs/GLES2_dbg/test/
Dtest_socket.cpp214 cmd.set_arg0(GL_VERTEX_SHADER); in TEST_F()
237 EXPECT_EQ(GL_VERTEX_SHADER, read.ret()); in TEST_F()
296 cmd.set_arg0(GL_VERTEX_SHADER); in TEST_F()
322 EXPECT_EQ(GL_VERTEX_SHADER, read.ret()); in TEST_F()
/frameworks/base/libs/rs/driver/
DrsdProgram.cpp38 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen); in rsdProgramVertexInit()
/frameworks/base/libs/hwui/
DProgram.cpp31 vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in Program()
/frameworks/base/opengl/tests/gldual/jni/
Dgl_code.cpp64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/base/opengl/tests/gl2_jni/jni/
Dgl_code.cpp64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
/frameworks/base/opengl/tests/testLatency/src/com/android/testlatency/
DTestLatencyView.java187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
/frameworks/base/opengl/tests/gl_perf/
Dfill_common.cpp66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/base/opengl/tests/gl2_basic/
Dgl2_basic.cpp103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/base/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLTextureViewActivity.java277 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram()
/frameworks/base/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/base/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
DGL2CameraEye.java400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
/frameworks/media/libvideoeditor/lvpp/
DNativeWindowRenderer.cpp231 loadShader(GL_VERTEX_SHADER, vSrcNormal, &vShader); in createPrograms()
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
DVideoDumpView.java615 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
/frameworks/base/packages/SystemUI/src/com/android/systemui/
DImageWallpaper.java483 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
/frameworks/base/opengl/java/android/opengl/
DGLES20.java164 public static final int GL_VERTEX_SHADER = 0x8B31; field in GLES20
/frameworks/base/media/libstagefright/tests/
DSurfaceMediaSource_test.cpp241 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); in createProgram()
/frameworks/base/opengl/include/GLES2/
Dgl2.h260 #define GL_VERTEX_SHADER 0x8B31 macro
/frameworks/base/docs/html/resources/tutorials/opengl/
Dopengl-es20.jd344 // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
370 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
/frameworks/base/opengl/libs/
Denums.in444 GL_ENUM(0x8B31,GL_VERTEX_SHADER)
/frameworks/base/opengl/tools/glgen/stubs/gles11/
DGLES20Header.java-if163 public static final int GL_VERTEX_SHADER = 0x8B31;
/frameworks/base/libs/gui/tests/
DSurfaceTexture_test.cpp229 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); in createProgram()
/frameworks/base/api/
Dcurrent.txt14133 field public static final int GL_VERTEX_SHADER = 35633; // 0x8b31
D14.txt14133 field public static final int GL_VERTEX_SHADER = 35633; // 0x8b31