/frameworks/base/opengl/libs/GLES2_dbg/test/ |
D | test_socket.cpp | 214 cmd.set_arg0(GL_VERTEX_SHADER); in TEST_F() 237 EXPECT_EQ(GL_VERTEX_SHADER, read.ret()); in TEST_F() 296 cmd.set_arg0(GL_VERTEX_SHADER); in TEST_F() 322 EXPECT_EQ(GL_VERTEX_SHADER, read.ret()); in TEST_F()
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/frameworks/base/libs/rs/driver/ |
D | rsdProgram.cpp | 38 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen); in rsdProgramVertexInit()
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/frameworks/base/libs/hwui/ |
D | Program.cpp | 31 vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in Program()
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/frameworks/base/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
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/frameworks/base/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
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/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/ |
D | GL2JavaView.java | 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
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/frameworks/base/opengl/tests/testLatency/src/com/android/testlatency/ |
D | TestLatencyView.java | 187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
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/frameworks/base/opengl/tests/gl_perf/ |
D | fill_common.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
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/frameworks/base/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
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/frameworks/base/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLTextureViewActivity.java | 277 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram()
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/frameworks/base/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
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/frameworks/base/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
D | GL2CameraEye.java | 400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
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/frameworks/media/libvideoeditor/lvpp/ |
D | NativeWindowRenderer.cpp | 231 loadShader(GL_VERTEX_SHADER, vSrcNormal, &vShader); in createPrograms()
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
D | VideoDumpView.java | 615 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
D | ImageWallpaper.java | 483 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 164 public static final int GL_VERTEX_SHADER = 0x8B31; field in GLES20
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/frameworks/base/media/libstagefright/tests/ |
D | SurfaceMediaSource_test.cpp | 241 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); in createProgram()
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/frameworks/base/opengl/include/GLES2/ |
D | gl2.h | 260 #define GL_VERTEX_SHADER 0x8B31 macro
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/frameworks/base/docs/html/resources/tutorials/opengl/ |
D | opengl-es20.jd | 344 // create a vertex shader type (GLES20.GL_VERTEX_SHADER) 370 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
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/frameworks/base/opengl/libs/ |
D | enums.in | 444 GL_ENUM(0x8B31,GL_VERTEX_SHADER)
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/frameworks/base/opengl/tools/glgen/stubs/gles11/ |
D | GLES20Header.java-if | 163 public static final int GL_VERTEX_SHADER = 0x8B31;
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/frameworks/base/libs/gui/tests/ |
D | SurfaceTexture_test.cpp | 229 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); in createProgram()
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/frameworks/base/api/ |
D | current.txt | 14133 field public static final int GL_VERTEX_SHADER = 35633; // 0x8b31
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D | 14.txt | 14133 field public static final int GL_VERTEX_SHADER = 35633; // 0x8b31
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