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Searched refs:GLboolean (Results 1 – 25 of 39) sorted by relevance

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/frameworks/base/opengl/tools/glgen/specs/gles11/
DGLES20.spec20 void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
36 void glDepthMask ( GLboolean flag )
60 void glGetBooleanv ( GLenum pname, GLboolean *params )
83 GLboolean glIsBuffer ( GLuint buffer )
84 GLboolean glIsEnabled ( GLenum cap )
85 GLboolean glIsFramebuffer ( GLuint framebuffer )
86 GLboolean glIsProgram ( GLuint program )
87 GLboolean glIsRenderbuffer ( GLuint renderbuffer )
88 GLboolean glIsShader ( GLuint shader )
89 GLboolean glIsTexture ( GLuint texture )
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DGLES11.spec11 void glGetBooleanv ( GLenum pname, GLboolean *params )
28 GLboolean glIsBuffer ( GLuint buffer )
29 GLboolean glIsEnabled ( GLenum cap )
30 GLboolean glIsTexture ( GLuint texture )
DGLES10.spec15 void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
24 void glDepthMask ( GLboolean flag )
85 void glSampleCoverage ( GLclampf value, GLboolean invert )
86 void glSampleCoveragex ( GLclampx value, GLboolean invert )
DGLES11Ext.spec46 void glSampleCoveragexOES ( GLclampx value, GLboolean invert )
53 GLboolean glIsRenderbufferOES ( GLuint renderbuffer )
59 GLboolean glIsFramebufferOES ( GLuint framebuffer )
70 // GLboolean glUnmapBufferOES ( GLenum target )
/frameworks/base/opengl/libagl2/src/
Dapi.cpp20 void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) in API_ENTRY()
36 void API_ENTRY(glDepthMask)(GLboolean flag) in API_ENTRY()
77 void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) in API_ENTRY()
131 GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) in API_ENTRY()
135 GLboolean API_ENTRY(glIsEnabled)(GLenum cap) in API_ENTRY()
139 GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer) in API_ENTRY()
143 GLboolean API_ENTRY(glIsProgram)(GLuint program) in API_ENTRY()
147 GLboolean API_ENTRY(glIsRenderbuffer)(GLuint renderbuffer) in API_ENTRY()
151 GLboolean API_ENTRY(glIsShader)(GLuint shader) in API_ENTRY()
175 void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) in API_ENTRY()
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/frameworks/base/opengl/include/GLES2/
Dgl2.h24 typedef unsigned char GLboolean; typedef
493 …L_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GL…
509 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
532 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
555 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
556 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
557 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
558 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
559 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
560 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
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Dgl2ext.h450 GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
454 typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
534 GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
539 typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
582 GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuin…
594 typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable…
703 GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
704 GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence);
711 typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
712 typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
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/frameworks/base/opengl/libs/
Dglesv2dbg_functions.h49 GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
59 GL_ENTRY(void, glCoverageMaskNV, GLboolean mask)
77 GL_ENTRY(void, glDepthMask, GLboolean flag)
116 GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program)
153 GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
211 GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
212 GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
213 GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
214 GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
215 GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
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Dentries.in47 GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
57 GL_ENTRY(void, glCoverageMaskNV, GLboolean mask)
75 GL_ENTRY(void, glDepthMask, GLboolean flag)
114 GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program)
151 GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
209 GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
210 GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
211 GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
212 GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
213 GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
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Dtrace.in47GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha), (red, green, blue, alpha), 4, "G…
57 TRACE_GL_VOID(glCoverageMaskNV, (GLboolean mask), (mask), 1, "GLboolean", mask)
75 TRACE_GL_VOID(glDepthMask, (GLboolean flag), (flag), 1, "GLboolean", flag)
114 TRACE_GL(GLboolean, glExtIsProgramBinaryQCOM, (GLuint program), (program), 1, "GLuint", program)
151 …RACE_GL_VOID(glGetBooleanv, (GLenum pname, GLboolean *params), (pname, params), 2, "GLenum", pname…
209 TRACE_GL(GLboolean, glIsBuffer, (GLuint buffer), (buffer), 1, "GLuint", buffer)
210 TRACE_GL(GLboolean, glIsEnabled, (GLenum cap), (cap), 1, "GLenum", cap)
211 TRACE_GL(GLboolean, glIsFenceNV, (GLuint fence), (fence), 1, "GLuint", fence)
212 TRACE_GL(GLboolean, glIsFramebuffer, (GLuint framebuffer), (framebuffer), 1, "GLuint", framebuffer)
213 TRACE_GL(GLboolean, glIsFramebufferOES, (GLuint framebuffer), (framebuffer), 1, "GLuint", framebuff…
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/frameworks/base/include/private/opengles/
Dgl_context.h159 GLboolean smooth;
164 GLboolean smooth;
170 GLboolean enable;
186 GLboolean enable;
187 GLboolean pad;
299 GLboolean enable;
312 GLboolean twoSide;
318 GLboolean enable;
329 GLboolean enable;
340 GLboolean enable;
/frameworks/base/opengl/libs/GLES2/
Dgl2_api.in58 void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
106 void API_ENTRY(glDepthMask)(GLboolean flag) {
175 void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) {
244 GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
247 GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
250 GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer) {
253 GLboolean API_ENTRY(glIsProgram)(GLuint program) {
256 GLboolean API_ENTRY(glIsRenderbuffer)(GLuint renderbuffer) {
259 GLboolean API_ENTRY(glIsShader)(GLuint shader) {
262 GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
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Dgl2ext_api.in16 GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
49 GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
73 void API_ENTRY(glSelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLin…
106 GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
109 GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) {
121 void API_ENTRY(glCoverageMaskNV)(GLboolean mask) {
169 GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
/frameworks/base/opengl/libs/GLES2_dbg/
Dgl2_api_annotated.in58 void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
106 void API_ENTRY(glDepthMask)(GLboolean flag) {
175 void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) {
244 GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
247 GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
250 GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer) {
253 GLboolean API_ENTRY(glIsProgram)(GLuint program) {
256 GLboolean API_ENTRY(glIsRenderbuffer)(GLuint renderbuffer) {
259 GLboolean API_ENTRY(glIsShader)(GLuint shader) {
262 GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
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/frameworks/base/opengl/tools/glgen/specs/jsr239/
Dglspec-1.111 void glGetBooleanv ( GLenum pname, GLboolean *params )
26 GLboolean glIsBuffer ( GLuint buffer )
27 GLboolean glIsEnabled ( GLenum cap )
28 GLboolean glIsTexture ( GLuint texture )
Dglspec-1.015 void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
24 void glDepthMask ( GLboolean flag )
85 void glSampleCoverage ( GLclampf value, GLboolean invert )
86 void glSampleCoveragex ( GLclampx value, GLboolean invert )
Dglspec-1.1extpack24 GLboolean glIsFramebufferOES ( GLint framebuffer )
25 GLboolean glIsRenderbufferOES ( GLint renderbuffer )
/frameworks/base/opengl/include/GLES/
Dgl.h20 typedef unsigned char GLboolean; typedef
648 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alph…
658 GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
672 GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
689 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
690 GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
691 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
717 GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
718 GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
Dglext.h561 GL_API void GL_APIENTRY glSampleCoveragexOES (GLclampx value, GLboolean invert);
601 typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC) (GLclampx value, GLboolean invert);
614 GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer);
620 GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer);
630 typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer);
636 typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer);
652 GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
656 typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
780 GL_API GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
785 typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
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/frameworks/base/opengl/libs/GLES2_dbg/src/
Dheader.h104 GLboolean normalized : 1;
105 GLboolean enabled : 1;
145 GLboolean normalized, GLsizei stride, const GLvoid* ptr);
Dapi.cpp455 void Debug_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) in Debug_glColorMask()
459 GLboolean red; in Debug_glColorMask()
460 GLboolean green; in Debug_glColorMask()
461 GLboolean blue; in Debug_glColorMask()
462 GLboolean alpha; in Debug_glColorMask()
877 void Debug_glDepthMask(GLboolean flag) in Debug_glDepthMask()
881 GLboolean flag; in Debug_glDepthMask()
1367 void Debug_glGetBooleanv(GLenum pname, GLboolean* params) in Debug_glGetBooleanv()
1372 GLboolean* params; in Debug_glGetBooleanv()
1964 GLboolean Debug_glIsBuffer(GLuint buffer) in Debug_glIsBuffer()
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/frameworks/base/opengl/tests/angeles/include/GLES/
Dgl.h55 typedef unsigned char GLboolean; typedef
487 GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
496 GLAPI void APIENTRY glDepthMask (GLboolean flag);
557 GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
558 GLAPI void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
/frameworks/base/opengl/libagl/
Dstate.cpp221 void glSampleCoverage(GLclampf value, GLboolean invert) { in glSampleCoverage()
223 void glSampleCoveragex(GLclampx value, GLboolean invert) { in glSampleCoveragex()
528 void glColorMask(GLboolean r, GLboolean g, GLboolean b, GLboolean a) { in glColorMask()
533 void glDepthMask(GLboolean flag) { in glDepthMask()
/frameworks/base/opengl/libs/EGL/
Dtrace.cpp65 static const char* GLbooleanToString(GLboolean arg) { in GLbooleanToString()
171 GLuint location, GLsizei count, GLboolean transpose, const void* value) { in TraceUniformMatrix()
223 GLboolean transpose = (GLboolean) va_arg(argp, int); in TraceGL()
265 GLboolean arg = va_arg(argp, int); in TraceGL()
/frameworks/base/opengl/libs/GLES_CM/
Dgl_api.in160 void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
190 void API_ENTRY(glDepthMask)(GLboolean flag) {
232 void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) {
283 GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
286 GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
289 GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
367 void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) {
370 void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) {

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