Searched refs:NumberEffectsCalled (Results 1 – 2 of 2) sorted by relevance
77 int NumberEffectsCalled; /* Effects called so far */ member
250 pContext->pBundledContext->NumberEffectsCalled = 0; in EffectCreate()2663 pContext->pBundledContext->NumberEffectsCalled++; in Effect_process()2666 if(pContext->pBundledContext->NumberEffectsCalled == in Effect_process()2675 pContext->pBundledContext->NumberEffectsCalled = 0; in Effect_process()