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Searched refs:REGION_MESH_QUAD_COUNT (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DCaches.cpp213 mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4]; in getRegionMesh()
215 uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6]; in getRegionMesh()
216 for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) { in getRegionMesh()
229 glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t), in getRegionMesh()
DCaches.h49 #define REGION_MESH_QUAD_COUNT 512 macro
DOpenGLRenderer.cpp785 if (numQuads >= REGION_MESH_QUAD_COUNT) { in composeLayerRegion()