Searched refs:RENDER_LAYERS_AS_REGIONS (Results 1 – 5 of 5) sorted by relevance
29 #define RENDER_LAYERS_AS_REGIONS 1 macro
42 #if RENDER_LAYERS_AS_REGIONS in prepareDirty()84 #if RENDER_LAYERS_AS_REGIONS in getRegion()102 #if RENDER_LAYERS_AS_REGIONS in generateMesh()
111 #if RENDER_LAYERS_AS_REGIONS in updateVertices()274 #if RENDER_LAYERS_AS_REGIONS in generateQuad()
229 #if RENDER_LAYERS_AS_REGIONS in callDrawGLFunction()496 #if RENDER_LAYERS_AS_REGIONS in createFboLayer()723 #if RENDER_LAYERS_AS_REGIONS in composeLayerRegion()838 #if RENDER_LAYERS_AS_REGIONS in dirtyLayer()849 #if RENDER_LAYERS_AS_REGIONS in dirtyLayer()858 #if RENDER_LAYERS_AS_REGIONS in dirtyLayerUnchecked()1412 #if RENDER_LAYERS_AS_REGIONS in drawBitmapMesh()1447 #if RENDER_LAYERS_AS_REGIONS in drawBitmapMesh()1459 #if RENDER_LAYERS_AS_REGIONS in drawBitmapMesh()1548 #if RENDER_LAYERS_AS_REGIONS in drawPatch()[all …]
69 #if RENDER_LAYERS_AS_REGIONS in Caches()