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Searched refs:RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/rs/
DrsAllocation.h108 return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) != 0; in getIsTexture()
DRenderScriptDefines.h98 RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE = 0x0002, enumerator
DrsFont.cpp534 RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE); in initTextTexture()
/frameworks/base/libs/rs/driver/
DrsdAllocation.cpp222 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) { in rsdAllocationInit()
354 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) { in rsdAllocationSyncAll()
/frameworks/base/libs/rs/scriptc/
Drs_types.rsh391 RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE = 0x0002,