Searched refs:RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE (Results 1 – 5 of 5) sorted by relevance
108 return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) != 0; in getIsTexture()
98 RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE = 0x0002, enumerator
534 RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE); in initTextTexture()
222 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) { in rsdAllocationInit()354 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) { in rsdAllocationSyncAll()
391 RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE = 0x0002,