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Searched refs:RS_PRIMITIVE_TRIANGLE (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/rs/
DRenderScriptDefines.h256 RS_PRIMITIVE_TRIANGLE, enumerator
DrsFont.cpp601 mMesh->setPrimitive(indexAlloc, RS_PRIMITIVE_TRIANGLE, 0); in initVertexArrayBuffers()
/frameworks/base/libs/rs/driver/
DrsdMeshObj.cpp197 case RS_PRIMITIVE_TRIANGLE: mGLPrimitives[i] = GL_TRIANGLES; break; in updateGLPrimitives()