Home
last modified time | relevance | path

Searched refs:RsMesh (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/rs/
DRenderScript.h40 void rsaMeshGetVertexBufferCount(RsContext, RsMesh, int32_t *vtxCount);
41 void rsaMeshGetIndexCount(RsContext, RsMesh, int32_t *idxCount);
42 void rsaMeshGetVertices(RsContext, RsMesh, RsAllocation *vtxData, uint32_t vtxDataCount);
43 void rsaMeshGetIndices(RsContext, RsMesh, RsAllocation *va, uint32_t *primType, uint32_t idxDataCou…
DrsMesh.cpp255 RsMesh rsi_MeshCreate(Context *rsc, in rsi_MeshCreate()
278 void rsaMeshGetVertexBufferCount(RsContext con, RsMesh mv, int32_t *numVtx) { in rsaMeshGetVertexBufferCount()
283 void rsaMeshGetIndexCount(RsContext con, RsMesh mv, int32_t *numIdx) { in rsaMeshGetIndexCount()
288 void rsaMeshGetVertices(RsContext con, RsMesh mv, RsAllocation *vtxData, uint32_t vtxDataCount) { in rsaMeshGetVertices()
298 void rsaMeshGetIndices(RsContext con, RsMesh mv, RsAllocation *va, uint32_t *primType, uint32_t idx… in rsaMeshGetIndices()
DRenderScriptEnv.h12 typedef void * RsMesh; typedef
DRenderScriptDefines.h43 typedef void * RsMesh; typedef
Drs.spec389 ret RsMesh
/frameworks/base/graphics/jni/
Dandroid_renderscript_RenderScript.cpp1145 LOG_API("nMeshGetVertexBufferCount, con(%p), Mesh(%p)", con, (RsMesh)mesh); in nMeshGetVertexBufferCount()
1147 rsaMeshGetVertexBufferCount(con, (RsMesh)mesh, &vtxCount); in nMeshGetVertexBufferCount()
1154 LOG_API("nMeshGetIndexCount, con(%p), Mesh(%p)", con, (RsMesh)mesh); in nMeshGetIndexCount()
1156 rsaMeshGetIndexCount(con, (RsMesh)mesh, &idxCount); in nMeshGetIndexCount()
1163 LOG_API("nMeshGetVertices, con(%p), Mesh(%p)", con, (RsMesh)mesh); in nMeshGetVertices()
1166 rsaMeshGetVertices(con, (RsMesh)mesh, allocs, (uint32_t)numVtxIDs); in nMeshGetVertices()
1178 LOG_API("nMeshGetVertices, con(%p), Mesh(%p)", con, (RsMesh)mesh); in nMeshGetIndices()
1183 rsaMeshGetIndices(con, (RsMesh)mesh, allocs, prims, (uint32_t)numIndices); in nMeshGetIndices()