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Searched refs:RsdVertexArray (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/rs/driver/
DrsdVertexArray.cpp31 RsdVertexArray::RsdVertexArray(const Attrib *attribs, uint32_t numAttribs) { in RsdVertexArray() function in RsdVertexArray
36 RsdVertexArray::~RsdVertexArray() { in ~RsdVertexArray()
39 RsdVertexArray::Attrib::Attrib() { in Attrib()
43 void RsdVertexArray::Attrib::clear() { in clear()
54 void RsdVertexArray::Attrib::set(uint32_t type, uint32_t size, uint32_t stride, in set()
66 void RsdVertexArray::logAttrib(uint32_t idx, uint32_t slot) const { in logAttrib()
82 void RsdVertexArray::setup(const Context *rsc) const { in setup()
DrsdVertexArray.h31 class RsdVertexArray {
49 RsdVertexArray(const Attrib *attribs, uint32_t numAttribs);
50 virtual ~RsdVertexArray();
DrsdMeshObj.h52 RsdVertexArray::Attrib *mAttribs;
DrsdMeshObj.cpp101 mAttribs = new RsdVertexArray::Attrib[mAttribCount]; in init()
163 RsdVertexArray va(mAttribs, mAttribCount); in renderPrimitiveRange()
/frameworks/base/libs/rs/
DrsScriptC_LibGL.cpp154 RsdVertexArray::Attrib attribs[2]; in rsrDrawQuadTexCoords()
158 RsdVertexArray va(attribs, 2); in rsrDrawQuadTexCoords()