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Searched refs:Sprite (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/services/input/
DSpriteController.h90 class Sprite : public RefBase {
92 Sprite() { } in Sprite() function
93 virtual ~Sprite() { } in ~Sprite()
148 sp<Sprite> createSprite();
214 class SpriteImpl : public Sprite {
DPointerController.h190 sp<Sprite> sprite;
195 inline Spot(uint32_t id, const sp<Sprite>& sprite) in Spot()
231 sp<Sprite> pointerSprite;
238 Vector<sp<Sprite> > recycledSprites;
DPointerController.cpp483 mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER); in updatePointerLocked()
525 sp<Sprite> sprite; in createAndAddSpotLocked()
582 sprite->setLayer(Sprite::BASE_LAYER_SPOT + id); in updateSprite()
DSpriteController.cpp53 sp<Sprite> SpriteController::createSprite() { in createSprite()
/frameworks/base/docs/html/resources/articles/
Dglsurfaceview.jd212 <li>Sprite Text - shows how to draw text into a texture and then composite it into a 3D scene</li>