Searched refs:Sprite (Results 1 – 5 of 5) sorted by relevance
90 class Sprite : public RefBase {92 Sprite() { } in Sprite() function93 virtual ~Sprite() { } in ~Sprite()148 sp<Sprite> createSprite();214 class SpriteImpl : public Sprite {
190 sp<Sprite> sprite;195 inline Spot(uint32_t id, const sp<Sprite>& sprite) in Spot()231 sp<Sprite> pointerSprite;238 Vector<sp<Sprite> > recycledSprites;
483 mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER); in updatePointerLocked()525 sp<Sprite> sprite; in createAndAddSpotLocked()582 sprite->setLayer(Sprite::BASE_LAYER_SPOT + id); in updateSprite()
53 sp<Sprite> SpriteController::createSprite() { in createSprite()
212 <li>Sprite Text - shows how to draw text into a texture and then composite it into a 3D scene</li>