Searched refs:activeAttributes (Results 1 – 1 of 1) sorted by relevance
251 GLint activeAttributes = 0; in glUseProgram() local252 hooks->gl.glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &activeAttributes); in glUseProgram()259 for (unsigned i = 0; i < activeAttributes; i++) { in glUseProgram()