Searched refs:allocateTexture (Results 1 – 4 of 4) sorted by relevance
146 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE); in resize()
198 inline void allocateTexture(GLenum format, GLenum storage) { in allocateTexture() function
210 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE); in createLayer()
530 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE); in createFboLayer()