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Searched refs:allocateTexture (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DLayerCache.cpp146 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE); in resize()
DLayer.h198 inline void allocateTexture(GLenum format, GLenum storage) { in allocateTexture() function
DLayerRenderer.cpp210 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE); in createLayer()
DOpenGLRenderer.cpp530 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE); in createFboLayer()