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Searched refs:aniso (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/rs/
DrsSampler.cpp36 float aniso) : ObjectBase(rsc) { in Sampler() argument
42 mHal.state.aniso = aniso; in Sampler()
84 float aniso) { in getSampler() argument
94 if (existing->mHal.state.aniso != aniso) continue; in getSampler()
101 Sampler *s = new Sampler(rsc, magFilter, minFilter, wrapS, wrapT, wrapR, aniso); in getSampler()
122 float aniso) { in rsi_SamplerCreate() argument
124 wrapS, wrapT, wrapR, aniso); in rsi_SamplerCreate()
DrsSampler.h39 float aniso = 1.0f);
56 float aniso; member
76 float aniso = 1.0f);
/frameworks/base/graphics/java/android/renderscript/
DRenderScript.java507 int wrapS, int wrapT, int wrapR, float aniso); in rsnSamplerCreate() argument
509 int wrapS, int wrapT, int wrapR, float aniso) { in nSamplerCreate() argument
511 return rsnSamplerCreate(mContext, magFilter, minFilter, wrapS, wrapT, wrapR, aniso); in nSamplerCreate()
/frameworks/base/libs/rs/driver/
DrsdShader.cpp389 float anisoValue = rsMin(dc->gl.gl.EXT_texture_max_aniso, s->mHal.state.aniso); in setupSampler()
/frameworks/base/graphics/jni/
Dandroid_renderscript_RenderScript.cpp1105 jint wrapS, jint wrapT, jint wrapR, jfloat aniso) in nSamplerCreate() argument
1114 aniso); in nSamplerCreate()