Searched refs:attenuation (Results 1 – 2 of 2) sorted by relevance
72 c->lighting.lights[i].attenuation[0] = 0x10000; in ogles_init_light()262 l.rConstAttenuation = (l.attenuation[1] | l.attenuation[2])==0; in validate_light()264 l.rConstAttenuation = gglRecipFast(l.attenuation[0]); in validate_light()425 s = gglMulAddx(sqDist, l.attenuation[2], l.attenuation[0]); in lightVertex()426 if (l.attenuation[1]) in lightVertex()427 s = gglMulAddx(gglSqrtx(sqDist), l.attenuation[1], s); in lightVertex()486 light.attenuation[0] = param; in lightx()493 light.attenuation[1] = param; in lightx()500 light.attenuation[2] = param; in lightx()
297 GLfixed attenuation[3]; member