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Searched refs:axisId (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/include/ui/
DKeyboard.h123 extern const char* getAxisLabel(int32_t axisId);
/frameworks/base/libs/ui/
DKeyboard.cpp252 const char* getAxisLabel(int32_t axisId) { in getAxisLabel() argument
253 return lookupLabelByValue(axisId, AXES); in getAxisLabel()
/frameworks/base/services/input/
DInputReader.h1630 bool haveAxis(int32_t axisId);
DInputReader.cpp5848 bool JoystickInputMapper::haveAxis(int32_t axisId) { in haveAxis() argument
5852 if (axis.axisInfo.axis == axisId in haveAxis()
5854 && axis.axisInfo.highAxis == axisId)) { in haveAxis()