Searched refs:bAudioFrameAvailable (Results 1 – 2 of 2) sorted by relevance
144 pClipCtxt->bAudioFrameAvailable = M4OSA_FALSE; in M4VSS3GPP_intClipInit()903 if( M4OSA_FALSE == pClipCtxt->bAudioFrameAvailable ) in M4VSS3GPP_intClipReadNextAudioFrame()1002 pClipCtxt->bAudioFrameAvailable = M4OSA_TRUE; in M4VSS3GPP_intClipReadNextAudioFrame()1006 pClipCtxt->bAudioFrameAvailable = in M4VSS3GPP_intClipReadNextAudioFrame()1586 pClipCtxt->bAudioFrameAvailable = M4OSA_FALSE; in M4VSS3GPP_intClipJumpAudioAt()
355 M4OSA_Bool bAudioFrameAvailable; /**< True if an audio frame is available */ member