Searched refs:bIsPlayable (Results 1 – 3 of 3) sorted by relevance
71 int32_t bIsPlayable; /**< Is playable */ member
248 bIsAble = &(ro->bIsPlayable); in drm_getRightValue()268 bIsAble = &(ro->bIsPlayable); in drm_getRightValue()
240 if (1 == pRights->bIsPlayable) { in drm_getLicenseInfo()637 drm_startConsumeRights(&pCurRo->bIsPlayable, in drm_checkRoAndUpdate()664 if (0 == pCurRo->bIsPlayable && 0 == pCurRo->bIsDisplayable && in drm_checkRoAndUpdate()1171 res = drm_startCheckRights(&(pCurRo->bIsPlayable), &(pCurRo->PlayConstraint)); in SVC_drm_checkRights()