Searched refs:bMuteEnabled (Results 1 – 2 of 2) sorted by relevance
89 bool bMuteEnabled; /* Must store as mute = -96dB level */ member
282 pContext->pBundledContext->bMuteEnabled = LVM_FALSE; in EffectCreate()1518 pContext->pBundledContext->bMuteEnabled = mute; in VolumeSetMute()1532 if(pContext->pBundledContext->bMuteEnabled == LVM_TRUE){ in VolumeSetMute()1563 if((pContext->pBundledContext->bMuteEnabled == LVM_FALSE)|| in VolumeGetMute()1564 (pContext->pBundledContext->bMuteEnabled == LVM_TRUE)){ in VolumeGetMute()1565 *mute = pContext->pBundledContext->bMuteEnabled; in VolumeGetMute()1569 pContext->pBundledContext->bMuteEnabled); in VolumeGetMute()